In a previous post I demonstrated how to visualize a 2D grid, using matplotlib and pyplot in Python (post titled “Visualizing 2D grids and arrays using matplotlib in Python”). That post was meant as first introduction on how to visualize grids in Python. Visualizing grids can be of interest when e.g. visualizing results from agent-based simulation studies.
In this post I model the foundations of a simple agent-based simulation model, using a 2D array as an environment which can be populated by two types of agents.
This 2D array will serve as a battlefield on which two groups of agents will fight a battle.
Agents have the same set of attributes, one of them being their group membership. Besides from this they all have a life score, which is equal when simulation starts. Lastly, they have set of coordinates (x and y coordinates), representing their spatial location in a 2-dimensional world.
I will not perform a simulation study in this post. This will be done in an upcoming post. I will use the model from this post in future post to simulate a battle between the two groups of agents.
In the code snippet below I define a class for agents, containing relevant attributes and methods. Documentation is added to the code in the form of comments.
# class, defining agents as abstract data types class agent: # init-method, the constructor method for agents def __init__(self,x,y,group): self.life = 100.0 # agent's life score self.x = x self.y = y self.group = group
Next step is to define a 2D grid array, in the form of a 2D list. rows represent x-coordinates, columns represent y-coordinates. This 2D list represents the battlefield. I define it to have a size of 100 x 100 cells, i.e. 10,000 locations. I will use default list type in Python to define this “battlefield” array. The way to go is to use list comprehensions in Python:
# creating empty 100 x 100 list using list comprehension in python battlefield = [[None for i in range(0,100)] for i in range(0,100)]
Next, I will create two groups of agents and locate them at random locations within the battlefield. In separate lists I furthermore store references to the agent objects. I will create 1000 agents of group A, and 1000 agents of group B.
# list with available x and y locations locations = battlefield.copy() # using .copy prevents copying by reference # create empty list for containing agent references in future, type A & B agents_A =  agents_B =  # assigning random spots to agents of group A and B; # -- for this I will need the random module, so import it import random # -- define a function for creating agents and assigning them to grid def agentCreator(size,group,groupList,field,n,m): # loop through entire group, i.e. in this case 1000 units for j in range(0,size): # select random available location while True: # random x coordinate x = random.choice(range(0,n)) # random y coordinate y = random.choice(range(0,m)) # check if spot is available; if not then re-iterate if field[x][y] == None: field[x][y] = agent(x=x,y=y,group=group) # append agent object reference to group list groupList.append(field[x][y]) # exit while loop; spot on field is taken break # -- I populate the battlefield using the agentCreator function agentCreator(size = 1000, group = "A", groupList = agents_A, field = battlefield, n = 100, m = 100) agentCreator(size = 1000, group = "B", groupList = agents_B, field = battlefield, n = 100, m = 100)
2D list “battlefield” now contains either “None” or agent references, of either type A or B. All agents have a life score of 100, since the battle has not started yet.
To complete this first post on agent-based simulation I will visualize the location of type A agents and the location of type B agents, in two separate grid plots. The key to doing this is to use matplotlib.pyplot, with the method .imshow():
# .imshow() needs a matrix with float elements; population = [[0.0 for i in range(0,100)] for i in range(0,100)] # if agent is of type A, put a 1.0, if of type B, pyt a 2.0 for i in range(1,100): for j in range(1,100): if battlefield[i][j] == None: # empty pass # leave 0.0 in population cell elif battlefield[i][j].group == "A": # group A agents population[i][j] = 1.0 # 1.0 means "A" else: # group B agents population[i][j] = 2.0 # 2.0 means "B" # import pyplot and colors from matplotlib from matplotlib import pyplot, colors # using colors from matplotlib, define a color map colormap = colors.ListedColormap(["lightgrey","green","blue"]) # define figure size using pyplot pyplot.figure(figsize = (12,12)) # using pyplot add a title pyplot.title("battlefield before simulation run (green = A, blue = B)", fontsize = 24) # using pyplot add x and y labels pyplot.xlabel("x coordinates", fontsize = 20) pyplot.ylabel("y coordinates", fontsize = 20) # adjust x and y axis ticks, using pyplot pyplot.xticks(fontsize = 16) pyplot.yticks(fontsize = 16) # use .imshow() method from pyplot to visualize agent locations pyplot.imshow(X = population, cmap = colormap)
<matplotlib.image.AxesImage at 0x1c756b04c88>
In an upcoming post I will use the basic model developed in this post to simulate the actual battle between the gwo groups of agents. We will look at different parameters and how they influence the outcome of the battle. This will be our startpoint for learning more about agent-based simulation in Python.